Dr. Dobb's has put up the full
text (as well as video
and audio
versions) of the recent lecture by Marvin Minsky entitled,
It's 2001. Where's HAL that he gave at the 2001 Game Developers
Conference. It contains a lot of interesting thoughts on where AI
developers have gone wrong and how we can get things back on track. The
audience Q & A session is also included. Definitely worth a read.
Did you catch the part about the "simulation people" and robotics? The
part that I found cool is:
"All over the world there are probably 40 thousand students working on
making stupid little physical robots with their programming. Nothing
seems ever to be learned from this. [...] I'm very angry at a professor
who would ask a student to. Because in the 10 or 15 years since 1980,
maybe there have been 3 or 4 interesting discoveries. People will tell
you we've discovered that you have to make the limbs compliant or they
won't work. That was known in the '70s. Tell me something else that
you've learned from building a physical robot, and I'll tell you someone
in the 1970s who wrote a big paper on that. So the student is wasting a
whole year or three soldering connections and working with bad
components."
I recall that robotics projects at engineering departments are usually
useful (although I know a place where no students wanted to take a
project to develop for a RoboCup soccer team, probably considering it too
tough of a task). Soldering and programming teaches engineers to build
complete systems. The bad part are those projects which have large
hardware systems without any innovative mechanics and are doomed to
never be practically useful. Unfortunately lots of projects are like this.