Pleo Developer Kit and PawnPosted 8 Nov 2007 at 19:57 UTC by roschler 
John Sosoka recently gave an interview with Robot Central
where he told the them that the Pawn scripting
engine was being used for Pleo. Pawn is a scripting language engine
that allows embedded systems developers to create custom scripting
languages for their customers. This saves their customers from the huge
learning curve of having to master the entire platform code base
and libraries, just to add some custom functionality like new animations
and behaviors in the case of Pleo. Of course there are a few hackers
that who would love to do just that, but this opens up Pleo tweaking to
a much wider audience. Note, there is no point in "learning Pawn" now
since Ugobe needs to create the command set and object methods first.
Pawn by itself has only a handful of primitives that are common between
implementations; the rest is completely dependent on each host platform
and the command set provided by the manufacturer. To learn more about
the Pleo Developer kit, you can watch this video on
Pleo World, Ugobe's official user site.
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