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Notes: robo xero
3 Jun 2002 (updated 3 Jun 2002 at 19:07 UTC) »
"The period of Shin Fuseki was not only the period of the early days of two personable young men, Kitani Minoru and Go Seigen. It was without doubt also the period in which the foundations of modern go were laid. Shin Fuseki was the fresh wind that fanned the flames of enthusiastic, youthful creativity and adventure.
Shin Fuseki ensured, through its glittering appearance and staggering, sparkling content, that the whole go world underwent a rejuvenation. It is without a doubt true that there were among the generation of Kitani and Go other brilliant players. But among them there were none who had had such a marked influence on the go world as the newcomers, Kitani and Go. During the period of Shin Fuseki they revived the go world. The new opening theory of Kitani and Go became the symbol of the blooming of go in the 20th century."
Go: "I felt especially embarrassed by this fulsome text.
This does not
actually keep me from saying that the role Shin Fuseki
played in the
development of go today is well expressed in the above
piece. I do not
really think that go came to its highest possible level
because of
Shin Fuseki and the developments which it brought in
its train.
The 'new opening' period was only a step on the way to
the perfecting
of go. I myself am very curious about developments in
the 21st
century. As I have already said, go should be played
over the whole
board. In that respect Shin Fuseki was an ideal style to
stimulate the
creativity of players beyond fixed josekis (corner
patterns) and to
broaden understanding of the game."
Nowadays, the term Shin Fuseki is usually associated with
the style of
top pros such as Takemiya and Sonoda. Both often choose
to give up
territory to build influence. In such a style of play,
the stones are
thus more oriented towards the centre than the edge.
Because Shin
Fuseki normally signifies "new opening," we could say,
every time
there is a new trend in the opening, that this is also
Shin Fuseki.
What then is actually the difference between Shin Fuseki
and today's
new opening moves and trends? One difference is that Go
and Kitani
tackled things on a larger scale than happens today.
Opening moves on
hoshi (4-4) and tengen (10-10) were not new, but Go
turned these into
standard moves, as also with sanrensei (three handicap
points in a row
on one side). The opening move at 3-3, which is not
directed towards
influence, was actually also a revolutionary move in
Shin Fuseki.
When Go and Kitani demonstrated that it was possible to
win games with
less conventional moves, and even moves considered bad,
many pros
unhesitatingly followed them en masse. Opening moves
on 5-5,
10-6...suddenly any outrageous move one could think of
was worthy of
consideration and seen in actual play. The mode of play
which had its
beginnings with Kitani and Go had, at the time, an
enormous influence
on go-playing Japan. It was as if, for example, Cho
Chikun played his
first three moves in a title match at arbitrary points
on the second
line... and won!
In the first "wild years" everyone and his dog
tried Shin Fuseki
itself at least once, before the situation again cooled
down a little.
There had, it is true, always been a hard core of
players who fought
tooth and nail against Shin Fuseki and made their views
on this known
in books and newspapers. The point at issue died a
natural death.
There was plainly nothing ultimately wrong with the
traditional
opening moves from before Shin Fuseki. The opening
theories from the
19th century blended with the modern ideas from the
start. Go: "These
developments brought the game of go nothing but good,
and made the
game, if possible, more attractive. I see in this also
a fusion of
Chinese and Japanese go theory."
Figure 1 (1-20)
W: Go Seigen 5d vs. B: Kosugi Tei 4d, October
1933
W won without counting
Above is an example of how a game at the height of
Shin Fuseki's
popularity could develop. Go: "When I look at this
now, I do not
understand where I got the courage from to place such a
fantasy of an
opening on the board with such effrontery."
It is naturally not the case that Shin Fuseki was
suddenly discovered
and came out of the blue without anyone getting wind of
it. Several
years before the name became official, clear signs were
visible. Go:
"In the sixth year of Showa (1931), when I was 4-dan, I
played on the
3-3 point, and in the year after, when I had meanwhile
become 5-dan, I
played the nirensei opening (two moves on 4-4 on the same
side of the
board) in a number of games." This is the precursor of
the sanrensei
opening.
"Once I became 5-dan, the number of games in
which I had White
increased. At the time, there was no komi, and if the
old 3-4
josekis are insisted on, it is inevitable that White's
way of
playing is somewhat sluggish."
"The rule with josekis is that they should give a
locally equal
result, an exchange of moves whereby each player
obtains 50 per
cent. It is almost as if josekis are specially for
Black, who, on
account of the advantage of first move, naturally gets
the most
benefit from a tit-for-tat mode of play."
"One go player for whom I have much respect, Honinbo
Shuei Meijin
(1852-1907), very often played on hoshi with White.
This chimes
nicely with my way of playing, in which White must
develop quickly.
I was not satisfied with the slow way of playing based
on komoku
(3-4). The sansan (3-3) and hoshi (4-4) moves that I
played are
based on the idea of speed. They occupy the corner with
just one
move, whereas an asymmetrical corner move requires a
follow-up move
in order to secure the corner."
"It was and is a completely natural idea for me to put
more
emphasis on a quick development than on a corner
enclosure with a
shimari. Because it was actually at the time an
unwritten law to
play komoku and from there to enclose the corner with a
shimari, my
way of playing created something of a stir."
At the same time, when Go was beginning with his
unorthodox fuseki,
Kitani's style was characterised by low positioning of
his stones and
a rather orthodox way of playing. His results were
actually not
particularly convincing. The time was ripe to try
higher positions
oriented towards influence instead of low positions. It
was a period
of searching and experimenting with a style that
attached greater
weight than before to speed of development. In the spring
of 1933, Go
began a jubango with Kitani. It was during this match
that the Shin
Fuseki style of play came most plainly to the
fore.
Jubango is described as the hardest and most
debilitating form of
competitive go. A direct encounter between two rivals in
a match of at
most ten games, including jigos. The match could be
broken off if one
of the two players was promoted and the dan grade was
thus no longer
the same (formerly, it was unimaginable for pros in Japan
to play even
against a player of one lower dan grade...) or if one of
the players
was forced to accept a handicap by virtue of the fact
that he had
fallen four games behind. If this happened, it normally
betokened a
serious blow to the career of the losing
party.
Go's results in jubango are incredible. Imagine that in
Japan today
one player for more than two decades was able to
challenge players
such as Sakata Eio, Fujisawa Hideyuki, Cho Chikun,
Kobayashi Koichi
and Yoda Norimoto and, without exception, give them a
handicap! And as
if that were not enough, Go played by far the most of
these games in
his early years in Japan.
After the second world war, he played less often, by a
long chalk,
than the average pro. He was at this time very
preoccupied with
religion, specifically the Manji (Red Swastika)
movement. Go once
stopped General MacArthur's car on behalf of this
international
movement in order to hand over a folder. MacArthur
eventually took the
petition, but Go and his colleagues had to suffer
interrogation by the
police!
Did Go Seigen gradually become weaker or did he suddenly
stop playing
go? These are two good questions to which the answer is
not so well
known as you might think for a player of Go's stature.
With the
exception of the period during the second world war, Go's
career was a
model of stability. But in 1961, when he was 47, the
career of the
most sensational go player since Honinbo Shusaku came
to an abrupt
pause.
When Go, in August of that year, was in a rush and,
against his usual
custom, did not make use of a pedestrian crossing, he
was hit by a
motorcycle that came out of the shadows at high speed
while overtaking
a bus. Go was thrown up in the air, and then the same
motorcycle ran
hard into him once more, hitting him and dragging
him along.
Twenty minutes later, when Go came to in the hospital,
it seemed
initially as if all was well. Go took the doctor who
treated him at
his word when he told him that he would soon be back on
his feet.
Actually, his right leg began to swell up a few days
later and began
to ache even more. When at last it was decided to take
an x-ray, it
was apparent there had been a grave mistake.
Go later had a great deal of dizziness and nausea, but
that was not
diagnosed at the time. One year later he had to be
examined for a long
time for this reason.
Two months after the accident, Go was at last
discharged from the
hospital. The gravity of the accident and the quality of
the treatment
Go experienced left their mark. Go no longer properly
trusts western
medicine and goes instead twice a month to an
acupuncturist.
During Go's stay in the hospital, the Yomiuri newspaper
had moved
heaven and earth to interrupt the tournament for the
Meijin title.
This tournament was being played for the first time and
they wanted to
wait until Go was ready again. So just three months
after his
accident, Go sat behind the board, on a chair instead of
a cushion on
the floor, for the last game of the Meijin League. His
opponent was no
less than Sakata, a player who always gave Go a hard
time. When Go and
Sakata played each other, violent bare-knuckle fighting
games always
ensued; in terms of fighting spirit their games belong
with the best
of the 20th century.
Fujisawa Hideyuki, Sakata and Go all had 3 losses in
the Meijin
League. Fujisawa was actually in a clear lead and the
winner of the
Go-Sakata game was thus to play off against him in order
to decide who
was to be the first Meijin of the new era. With what
must have been
something of a superhuman effort by Go, he managed to
bring the game
to a jigo with White after all those watching had
written him off.
A jigo with White meant victory for Go, but Fujisawa was
declared the
Meijin without a playoff! Although both Go and Fujisawa
had scored
10-3, according to the rules Go's jigo was worth less
than a "normal"
victory.
After this episode, Go, because of his health, slowly
but surely had
to retire from the go world. Go still played, but in the
longer games
in particular he suffered the burden of dizziness and
nausea.
Go Seigen still holds study sessions to which top pros
such as O
Rissei and Michael Redmond come. He is searching for the
ideal way to
play in the 21st century. His most recent book is even
called "Go in
the 21st century."
After the interview I spoke further with Go's manager
Mr. Teramoto.
Teramoto: "The study meetings are pretty intensive. Go
continuously
tries different things and sometimes passes judgments
difficult to
comprehend. If we then, for example, go back a week
later, he quietly
says, 'Oh no, it is not at all true what I say, you
know.' He is for
ever on the move - standing still means going backwards
and Go will
never go backwards."
Pieter: "Is that so? What sort of things does Go sensei
say then?"
Teramoto: "The last time, Go often said that sanrensei as
we now know
it is actually the worst sanrensei that is
possible."
Pieter: "???"
Teramoto: "Much too concentrated on one side of the
board. This
(Diagram 2), according to Go, is the best sanrensei, and
No. 2 is this
formation (Diagram 3).
Diagram 2
Diagram 3
When I stood up at this point to return home, I luckily
realised that
the most important question had not yet been put. So I
said: "Go
sensei, do you have a final comment for the Dutch go
world?"
Go:
"Certainly. Not just for the Dutch go world but for everyone in the whole world. It is impossible to foretell where a great new go talent will emerge in the 21st century. That could be anywhere, thanks to the Internet and the knowledge that a game of go is not decided by josekis but by the insight and the power that are necessary to consider and keep considering the whole board (this subject was plainly Go's hobby horse throughout the interview) and to handle proper evaluation of the different positions. As I said earlier, go in Japan addresses itself too much to corners and josekis. The most important reason why China and Korea were able to surpass Japan is that they are not so preoccupied with josekis. They address themselves rather to the whole board, and that is precisely where things are happening, that is what will be characteristic of go in the 21st century!"
16 May 2002 (updated 16 May 2002 at 17:46 UTC) »
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