Older blog entries for lkcl (starting at number 0)

spiderbot simulation

currently having fun picking up source code for mesa-gl, with examples etc. matrices multiplication mmmm :) need to work out where the legs will go, then find out which is the lowest leg. hmmmm....

that would involve... finding the three lowest points that describe a plane, which no other legs intersect. cool! [i'm not going to worry about objects on the plane, for now...]

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