Older blog entries for Flanneltron (starting at number 122)

Growing Robot Minds

One way to increase the intelligence of a robot is to train it with a series of missions, analogous to the missions (aka levels) in a video game. In a developmental robot, the training would not be simply learning—its brain structure would actually change. Biological development shows some extremes that a robot could go through, […]

Syndicated 2014-01-12 04:13:07 from SynapticNulship

Content/Internalism Space and Interfacism

Whenever a machine or moist machine (aka animal) comes up with a solution, an observer could imagine an infinite number of alternate solutions. The observed machine, depending on its programming, may have considered many possible options before choosing one. In any case, we could imagine a 2D or 3D (or really any dimensionality) mathematical space […]

Syndicated 2013-12-30 02:06:25 from SynapticNulship

AAAI FSS-13 and Symbol Grounding

At the AAAI 2013 Fall Symposia (FSS-13) 1 2, I realized that I was not prepared to explain certain topics quickly to those who are specialists in various AI domains and/or don’t delve into philosophy of mind issues. Namely I am thinking of enactivism and embodied cognition. But something even easier (or so I thought) […]

Syndicated 2013-11-19 07:07:53 from SynapticNulship

Voyage to the Amazon Part 1: Monkeys

Recently I voyaged with my girlfriend to the Ecuadorian Amazon rainforest near a black lagoon named Challuacocha. To get there we flew to a miniscule airport in the town of Coca where everyone disembarking was kept locked in a hallway before being let out into the blinding sun to be accosted by various guides, none […]

Syndicated 2013-11-13 08:20:52 from SynapticNulship

Minor Sim Tribulations and Second-Order Cybernetics

As part of my effort towards developmental systems for cognitive architectures, I’ve been trying to beat some sense into an Alife simulator. I’ve used the Breve simulator in the past, and although it’s no longer supported, it still works fine. My existing Anibots code uses Breve [1]—which in turn uses Open Dynamics Engine—as the physical […]

Syndicated 2013-10-02 07:35:25 from SynapticNulship

On “Humanoid robots as ‘The Cultural Other’: are we able to love our creations?”

I just noticed a recently published Springer article titled “Humanoid robots as “The Cultural Other”: are we able to love our creations?” by Min-Sun Kim and Eun-Joo Kim [1] which cites my own article “Would You Still Love Me If I Was A Robot?“[2]. At the moment I do not have access to the full […]

Syndicated 2013-09-07 05:31:15 from SynapticNulship

Artificial Intelligence is a Design Problem

Take a look at this M.C. Escher lithograph, “Ascending and Descending”. Is this art? Is it graphic design? Is it mathematical visualization? It is all of those things. One might even say that it’s also an architectural plan given that it has been used to implement physical 3-dimensional structures which feature the same paradox when […]

Syndicated 2013-09-03 02:53:04 from SynapticNulship

The World’s End: Change and Consequences

It has been said that true science fiction requires a story in which the world is changed—and never goes back to the way it was (I don’t remember the source of this definition). By this definition, techno-thrillers such as everything by Michael Crichton are not science fiction, since the world is returned to normal after […]

Syndicated 2013-08-26 14:24:57 from SynapticNulship

Elysium and Science Fiction Films that Hate Science and Technology

I haven’t seen Elysium yet, but Ryan Britt’s article “Our Science Fiction Movies Hate Science Fiction” is interesting nonetheless: Ripping off the heads of robots like a sweaty space-age cyberpunk Robin Hood, Matt Damon is delivering future-social-justice this week in Elysium. Alright, so what does this have to do with anti-science-fiction? As Britt writes: But […]

Syndicated 2013-08-11 06:31:25 from SynapticNulship

A World of Affect

Back in the fall of 2005 I took a class at the MIT Media Lab called Commonsense Reasoning for Interaction Applications taught by Henry Lieberman and TA’d by Hugo Liu. For the first programming assignment I made a project called AffectWorld, which allows the user to explore in 3D space the affective (emotional) appraisal of [...]

Syndicated 2013-08-02 04:22:05 from SynapticNulship

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